NamelessStar

Günlük

  • Re-rendered MIDI files

    19 Ağu 2008, 15:40

    OK, since I pretty much suck at composing, I decided to use my remaining skills for helping some musicians here at last.fm with re-recording/remixing/resampling/remastering (overall: re-rendering) of their MIDI files on my hardware. Here I'll collect my efforts and comment each of them. If you have a MIDI file which deserves a high quality treatment, you may send it to me - maybe I find some time to edit and render it.

    Now, I'm currently in the mood to do something... orchestral.


    ÇalYou said Goodbye (In memoriam) (re-rendered version)
    Original

    Being an "In Memoriam" song for Pavel's friend who committed suicide (read his blog entry for the full story), I initially thought that it would not be morally OK for me as an outsider to re-render that song. But then, a little thing happened in my own life and I accidentally connected this song with it, so it too has a meaning for me.
    The song is really one of the best I have as a MIDI file (at least now :-) ), but the original recording just couldn't deliver how awesome the composition is! Each single part ties in together really well and fits perfectly, so this is really "one" song and not some lets-put-5-single-songs-together-to-create-an-epic-fail-track. So, let's give this one a go...
    Despite being over 13 minutes long, this went remarkably well and quick, mostly because the composition is not very dense and the number of different simultaneous instruments remains rather low - Pavel initially composed this song using Guitar Pro, which seems to be very limited with the available channels (and creates a horribly bad structured MIDI file internally!).

    Strong points:
    - Reverb on the melodic parts - epicness +1
    - Echo effects - epicness + 2
    - Live performed, semi-realistic piano part
    - The orchestration, especially at the end
    - The final song length

    Weak points:
    - Lack of a real "dark" point - the steel guitars, violins, and "strings" make this a little bit too bright.
    - Lack of some professional tricks - the song is just too long for that :-|
    - The drums and bass - I didn't even touch them!
    - ... and a lot of things that could have been better.

    Total time: Well, I didn't count! But it should have taken around 16-17 hours.



    ÇalThule:
    MIDI file
    Well, this was created for my friend's action RPG project called Dawn ov Chaos in the summer of 2007. This game should feature a post-climate change scenario where the whole world is reduced to a big desert. In my tradition of rearranging school tunes, I then wanted to rearrange "Der König von Thule". The version I took is one of many folk song adaptions of this poem by the most recognized classical german poet, Johann Wolfgang von Goethe. ZOMG how geeky. And since Dawn ov Chaos seemed like the perfect place for a metal-style arrangement (Metal + Desert = Win), it came to this song. Originally it was intended to be a town BGM, so I pictured walking through the desert, with storms of sand blowing around you, and you finally reach the town...

    Strong points:
    - The sound wall
    - Catchy folk-tune melody
    - The solo! THE SOLO! ;-)

    Weak points:
    - Repetitive structure... *yawn*
    - Rearranging songs you heard in school is so geeky.
    - Some people complained about the mix. There should be several clipping issues... But well, that's metal, isn't it?
    - The game only existed in planning stage! (And if we ever pick it up again, it's gonna be a rail shooter.)

    Total time: Well... Yeah, I was motivated back then!

    Project Legacy

    ÇalFog ~ Tension And Sorrow:
    MIDI file
    It's like... You know you never go to get her (-> ). You only have this memories of randomly talking to her. And now she stays silent and you wait and wait and... (-> ) OK, let's stop here before this gets too emo.
    (Wow, looks like very complicated gameplay scripts.)
    So keep in mind, this is no song intended for or , despite its nice soft sounds.
    Sorry for talking so cryptic. If the game will ever see the light of the day (could take some 15+ years), you sure will understand.
    I'd like to create a 200 BPM double-bass "tension and sorrow" song as a counterpart to this slow and... well, "foggy" one, but too bad I suck at composing.

    Strong points:
    - Atmospheric background noise...

    Weak points:
    - ... but little more.

    Total time: One hour to record, and two to edit